10 Questions with Undock Lead Developer, Daniel Ross
In celebration of Undock’s recent launch, we sat down with Undock lead developer, Daniel Ross, to discuss his favorite feature of the software, his ideal working environment and how he’s going to spend his money when he’s a millionaire.
Q: Undock is officially launched! How does it feel to see your hard-work pay off?
A: I’ve been waiting a long time for this and it feels great. Launching is really only step 2 of about 100,000 but it is one of the most important. It makes it real, it shows everyone we are serious. Without a launch, the chance of success is 0%. After launch, the sky’s the limit – as long as we continue to work hard.
Q: What did you learn from the challenges you faced leading up to launch?
A: Besides learning dozens if not hundreds of programming techniques, tips, pitfalls, secrets, etc and struggling through who knows how many bugs and road blocks, I’ve learned that after so much time spent working on this, I still love doing it. I still look forward to working on every aspect of it every day, and as long as that’s true, I know we will able to do anything we want with it.
Q: What’s your favorite Undock feature?
A: Up at the top of the list is Undock’s ability to seamlessly combine tasks, calendars, meetings and communication all into one interface and abstract them as what they really are: blocks of time. I’ve always been interested in time and task management and have tried many different methods throughout my life. Most task or calendar apps deal with just one form of the “time block” (e.g. tasks, meetings, etc.), and in order to have those apps really work you have to manually enter a LOT of stuff yourself. Undock pretty much has everything you do in it already, so you don’t have to enter anything. It knows how much time you have, how much you’ve spent and where you can get the most out of your day.
Q: How has Undock changed the way you work?
A: It’s made it way easier to collaborate with our team. Working within a start-up and especially a development team, being able to effortlessly collaborate is really important for productivity. We can share tasks, lists of tasks, groups of task lists, book each others time without having to search for availability, host interactive meetings, visual conference calls and more.. all of these things add up to a workflow that not only makes work easier, but more fun as well.
Q: Why did you join the Undock team?
A: I’ve known the founder, Nash, for a long time. When he approached me with his vision and the opportunity to work on this project I was immediately on board. I’m proud of the way Undock has turned out so far, and there are so many more exciting features and game changers we have in store.
Q: If you had a developer nickname, what would it be and why?
A: The Architect – because The Architect built the Matrix and I aspire to build something just as big.
Q: What is your ideal working environment to “get in the zone?”
A: Three (or more) monitors and a quiet room with no one else in it. Collaboration, brainstorming and pair programming are essential, refreshing and fun, but there is nothing better for my productivity than isolation and no distractions.
Q: Name three items you would bring with you on a deserted island.
A: My wife, my laptop, and a satellite internet receiver.
Q: Undock blows up and you’re now a millionaire. What do you do with your money?
A: Travel everywhere and eat everything.
Q: If you had the chance, would you leave earth to live on Mars?
A: That depends… do they have WiFi there?